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Forms


Forms

Children of the Gods

Statistics for each type of Form in Evernight.

Colossa

 
 
OF: 40
AT: 25
Cost: 275
DF: 99
HE: 300
Max: 12
FC: 5
EPH: 8
Size: 500

Can cross Frozen Seas regions

Amber Dragon

 
 
OF: 95
AT: 60
Cost: 175
DF: 91
HE: 180
Max: 9
FC: 4
EPH: 9
Size: 150

Can cross Frozen Seas and Mountain regions

Black Dragon

 
OF: 100
AT: 65
Cost: 250
DF: 94
HE: 200
Max: 9
FC: 5
EPH: 10
Size: 250

Can cross Frozen Seas and Mountain

Magma Demon

 
OF: 86
AT: 45
Cost: 75
DF: 88
HE: 75
Max: 15
FC: 2
EPH: 3
Size: 75

Lessers fighting with the Demon are upgraded to next level

Wooden

 
 
OF: 80
AT: 40
Cost: 100
DF: 92
HE: 100
Max: 15
FC: 2
EPH: 4
Size: 100

Hidden in forests. Hides lessers with it in non-Forest regions

Iron Hulk

 
 
OF: 45
AT: 30
Cost: 200
DF: 98
HE: 250
Max: 12
FC: 4
EPH: 6
Size: 200

Conjuring a Form

Forms are purchased with Fury.

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Creating a new form is called conjuring.

Each temple can only conjure one type of form, based on its religion.

Summoning a Form

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Once a form has been conjured, it can be summoned at any temple, regardless of that temple's religion.

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When summoning a form, you fuel the form for a number of turns between 1 and the form maximum fuel.

Fuel costs are also paid with Fury and vary by Form Type.

Absorbing a Form

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Forms should be absorbed at a temple prior to their fuel expiring.

Forms that are out with negative fuel lose 1/5 of the normal total Health for that Form type each turn.


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For example, a Colossa would lose 300/5 = 60 Health per turn that it is out and unfueled.

This continues until the form is either killed (either in battle or due to the loss of Health) or absorbed at any temple.

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Forms, once absorbed, may be resummoned at any temple simply by refueling them.

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Absorbing a form completely heals it, and any extra fuel the form had is lost when it is absorbed.

A temple may only summon or absorb one form per cycle. It can not perform both actions in the same cycle.

Form Experience

Forms also gain experience by killing lessers and other forms in battle.

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A form receives one experience point for each successful hit to an opponent (see Battle for more information).

These experience points are converted into health at the end of the battle, thus increasing the form's current and maximum health values.